SIGGRAPH 2017 Production Sessions

by Graham Edwards


The SIGGRAPH 2017 Production Sessions program provides a platform for creative professionals to explain their processes and techniques in the fields of computer animation, visual effects, games, virtual reality, themed entertainment, and the software applications used by the artists who create them. Each presentation ends with a Q&A session that allows attendees to quiz the experts.

New in 2017 is the Production Gallery, featuring motion picture and games artifacts from major studios. Check out the pitch boards from Moana, concept art and maquettes from Cars 3 and costumes from Guardians of the Galaxy Vol. 2. The gallery will also showcase a 25th Anniversary exhibition from Sony Pictures Imageworks,’ with items from films including Spider-Man, Ghost Rider, Men in Black, Ghostbusters and Stuart Little.

Watch the SIGGRAPH 2017 Conference Overview trailer:

Emily Hsu, SIGGRAPH 2017 Production Sessions Chair, commented:

“Since the Production Sessions program began, it has grown and evolved to become an attendee favorite with universal appeal. I am proud to be part of that tradition and to continue expanding the scope of Production Sessions content as well as initiating the all-new Production Gallery. While we have an amazing lineup that retains strong animation and VFX, we are also featuring a VR panel with Google Spotlight Stories and Oculus Story Studio and presenting a look at Blizzard’s trans-media approach in creating Overwatch. Plus, for the first time, we are bringing a live-action TV series to the SIGGRAPH stage.”

Highlights from the 11 SIGGRAPH 2017 Production Sessions include:

Spider-Man HomecomingThe Making of Marvel Studio’s “Spider-Man Homecoming”

Victoria Alonso, executive vice president of physical production at Marvel Studios, swings into action to explore the visual effects of Peter Parker’s newest adventure. Edwin Rivera, additional visual effects supervisor at Marvel Studios, presents alongside Method Studios second unit supervisor and visual effects supervisor Matt Dessaro, Digital Domain visual effects supervisor Lou Pecora and Sony Pictures Imageworks visual effects supervisor Theo Bialek.

Rogue One: A Star Wars StoryILM Presents: Behind the Magic, The Visual Effects of “Rogue One: A Star Wars Story”

The visual effects team from Industrial Light & Magic discusses the effects work of the latest Star Wars epic centered on the theft of the Death Star plans by a small team of rebel infiltrators. John Knoll, ILM’s chief creative officer and senior visual effects supervisor, joins forces with lighting technical director supervisor Vick Schutz, CG supervisor Stephen Ellis, digital supervisor Russell Paul and layout supervisor John Levin.

Guardians of the Galaxy Vol. 2The Making of Marvel Studio’s “Guardians of the Galaxy Vol. 2”

Victoria Alonso returns with a team of intergalactic effects experts to discuss the dazzling visuals of the second chapter in Peter Quill’s cosmic odyssey. Visual effects producer Damien Carr and visual effects supervisor Christopher Townsend explore a universe of wisecracking aliens and sentient worlds together with Weta Digital visual effects supervisor Guy Williams, Framestore visual effects supervisor Jonathan Fawkner and Method Studios visual effects supervisor Nordin Rahhali.

Valerian and City of a Thousand Planets“Valerian and City of a Thousand Planets”

Sophie Leclerc, visual effect producer of Luc Besson’s epic new space adventure, explores the technologies deployed to create the fabulous universe adapted from the comic books by Pierre Christin and Jean-Claude Mézières. Joining her are Weta Digital visual effects supervisor Martin Hill, ILM CG supervisor Jose Burgos, ILM visual effects art director Christian Alzmann, Rodeo FX associate visual effects supervisor Peter Nofz and Rodeo FX concept artist Olivier Martin.

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world’s most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.